Unity from Zero to Proficiency (Foundations): A Companion Book - E-book - ePub

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 Patrick Felicia - Unity from Zero to Proficiency (Foundations): A Companion Book.
This book is a companion manual for "Unity from Zero to Proficiency (Foundations), " offering tips, projects, and exercises for both students and teachers... Lire la suite
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Résumé

This book is a companion manual for "Unity from Zero to Proficiency (Foundations), " offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts.
Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. Projects: Comprehensive projects that apply all key concepts from the chapter. Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used.
These consist of: Lesson Plans: Objectives, key points, and activities. Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills.
Why Choose This Book?Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. Support and Resources: Access additional resources and support to enhance your learning.
Who Will Benefit from This Book? Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study.
Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.

Caractéristiques

  • Date de parution
    01/08/2024
  • Editeur
  • ISBN
    8227828446
  • EAN
    9798227828446
  • Format
    ePub
  • Caractéristiques du format ePub
    • Protection num.
      pas de protection

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À propos de l'auteur

Biographie de Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet.
Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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