50 Ways to Leave a Planet - Black Ocean: Mirth & Mayhem, #10 - E-book - ePub

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 J.S. Morin - 50 Ways to Leave a Planet - Black Ocean: Mirth & Mayhem, #10.
No need for a ploy, boy. Just set yourself free. On the heels of a crazy, dangerous scheme that he barely got away with, Chuck Ramsey presses his luck... Lire la suite
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Résumé

No need for a ploy, boy. Just set yourself free. On the heels of a crazy, dangerous scheme that he barely got away with, Chuck Ramsey presses his luck and keeps trying. But on Ganymede, in the heart of Sol's wine country, in the territory of a small but ruthless local criminal syndicate, his luck runs out. Chuck sends off quick comms to the rest of the family to get them back to the ship on the double. Two problems: Becky doesn't believe he's really in danger on a core world, and Brad receives the wrong message entirely. For Becky, it's simple.
She'd rather stay with Rhiannon as she tries to launch her daughter's acting career. As for Brad, he was out with his sister Michelle, and the message he got was a code word that his father was compromised, the ship wasn't safe to return to, and to get off the planet ASAP. By the time Chuck figures out his mistake, Brad has a huge head start, and has gone off the grid. 50 Ways to Leave a Planet is the tenth mission of Black Ocean: Mirth & Mayhem.
It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.

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À propos de l'auteur

Biographie de J.S. Morin

I am a creator of worlds and a destroyer of words. As a fantasy writer, my works range from traditional epics to futuristic fantasy with starships. I have worked as an unpaid Little League pitcher, a cashier, a student library aide, a factory grunt, a cubicle drone, and an engineer--there is some overlap in the last two. Through it all, though, I was always a storyteller. Eventually I started writing books based on the stray stories in my head, and people kept telling me to write more of them.
Now, that's all I do for a living. I enjoy strategy, worldbuilding, and the fantasy author's privilege to make up words. I am a gamer, a joker, and a thinker of sideways thoughts. But I don't dance, can't sing, and my best artistic efforts fall short of your average notebook doodle. When you read my books, you are seeing me at my best. My ultimate goal is to be both clever and right at the same time.
I have it on good authority that I have yet to achieve it. Visit me at jsmorin.com

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