Gamification in Higher Education - E-book - ePub

Edition en anglais

Note moyenne 
 Mohamed Elabnody - Gamification in Higher Education.
Gamification is defined as the application of game-design elements (game mechanics) such as points, badges, ranking, and leader boards in non-game contexts.... Lire la suite
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Résumé

Gamification is defined as the application of game-design elements (game mechanics) such as points, badges, ranking, and leader boards in non-game contexts. With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications.
With the intention of modifying behaviors, increasing fidelity or engaging people, by leveraging human motivations present in games.

Caractéristiques

  • Date de parution
    01/02/2024
  • Editeur
  • ISBN
    978-977-94-8487-7
  • EAN
    9789779484877
  • Format
    ePub
  • Caractéristiques du format ePub
    • Protection num.
      pas de protection

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À propos de l'auteur

Biographie de Mohamed Elabnody

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