A Play of Bodies - How we Perceive Videogames - Grand Format

Edition en anglais

Brendan Keogh

Note moyenne 
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and musclesagainst-interfaces,... Lire la suite
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Résumé

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and musclesagainst-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporeal engagement goes both ways ; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play.
In short, how do we perceive videogames ? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smart-phone videogames, he proposes a notion of coattentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world.
He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller ; the sometimes overlooked visual and audible pleasures of videogame experience ; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters : the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration ; and the "cyborg," less concerned with control than with embodiment and incorporation.

Caractéristiques

  • Date de parution
    01/10/2019
  • Editeur
  • ISBN
    978-0-262-03763-1
  • EAN
    9780262037631
  • Format
    Grand Format
  • Présentation
    Relié
  • Nb. de pages
    237 pages
  • Poids
    0.485 Kg
  • Dimensions
    16,0 cm × 23,7 cm × 2,0 cm

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À propos de l'auteur

Biographie de Brendan Keogh

Adrienne Shaw : Assistant Professor, Media Studies and Production, Temple University ; author of Gaming at the Edge and coeditor of Queer Game Studies. Miguel Sicart : Associate Professor, Center for Computer Games Research, IT University of Copenhagen ; author of Play Matters

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