Video Games and Creativity - Grand Format

Edition en anglais

Note moyenne 
Garo Green et James C. Kaufman - Video Games and Creativity.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores... Lire la suite
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Résumé

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as : Can video games be used to develop or enhance creativity ? Is there a place for video games in the classroom ? What types of creativity are needed to develop video games ? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.
The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

Caractéristiques

  • Date de parution
    01/01/2015
  • Editeur
  • Collection
  • ISBN
    978-0-12-801462-2
  • EAN
    9780128014622
  • Format
    Grand Format
  • Présentation
    Relié
  • Nb. de pages
    310 pages
  • Poids
    0.655 Kg
  • Dimensions
    15,5 cm × 23,5 cm × 2,0 cm

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